Module Handbook

  • Dynamischer Default-Fachbereich geändert auf WIW

Module WIW-IOE-IRC-M-7

Game Theory: Interactive Reasoning and Choice (M, 4.5 LP)

Module Identification

Module Number Module Name CP (Effort)
WIW-IOE-IRC-M-7 Game Theory: Interactive Reasoning and Choice 4.5 CP (135 h)


CP, Effort 4.5 CP = 135 h
Position of the semester 1 Sem. in SuSe
Level [7] Master (Advanced)
Language [EN] English
Module Manager
Area of study [WIW-IOE] Microecomonics
Reference course of study [WIW-88.21-SG] M.Sc. Business Studies
Livecycle-State [NORM] Active


Type/SWS Course Number Title Choice in
Presence-Time /
SL SL is
required for exa.
PL CP Sem.
Game Theory: Interactive Reasoning and Choice
P 30 h 90 h - - PL1 4.0 SuSe
  • About [WIW-IOE-IRC-K-7]: Title: "Game Theory: Interactive Reasoning and Choice"; Presence-Time: 30 h; Self-Study: 90 h

Examination achievement PL1

  • Form of examination: practical examination
  • Examination Frequency: Examination only within the course

Evaluation of grades

The grade of the module examination is also the module grade.


Games are interactive decision situations and in this module we analyze them from a reasoning perspective and thus enter the beautiful realm of the field called epistemic game theory. Different patterns of thinking are modelled and linked to some procedure that identifies the corresponding choices. Entertaining examples and stories from everyday life are used to illustrate the formal concepts. This module is offered both for 3 ECTS as well as for 4.5. ECTS credit points.

The topics covered are as follows:

1. Common Belief in Rationality

2. Simple Belief Hierarchies

3. Incomplete Information

4. Common Belief in Future Rationality

5. Common Strong Belief in Rationality

Competencies / intended learning achievements

Competencies from the field of game theory:

Upon successful completion of the module, students will be able to

  • to recognize game-theoretical decision-making situations.
  • to discuss game theory results.
  • apply game theory models.
  • to illustrate decision-making situations using game theory.
  • to argue on the basis of game theoretical considerations.
  • to propose solution concepts for strategic decision-making situations.
  • to transfer theoretical model considerations to real problems.
  • to formulate game-theoretical well-founded solution concepts.
  • reconstruct strategic interaction situations using game theory.


Brandenburger, A. (1992): "Knowledge and Equilibrium in Games". The Journal of Economic Perspectives 6, 83--101.

Perea, A. (2012): "Epistemic Game Theory: Reasoning and Choice". Cambridge University Press.

Requirements for attendance of the module (informal)


Requirements for attendance of the module (formal)


References to Module / Module Number [WIW-IOE-IRC-M-7]

Module-Pool Name
[WIW-ET-MPOOL-7] Field of Specialization: Economic Theory