Module Handbook

  • Dynamischer Default-Fachbereich geändert auf INF

Module INF-16-33-M-6

Scientific Visualization (M, 5.0 LP)

Module Identification

Module Number Module Name CP (Effort)
INF-16-33-M-6 Scientific Visualization 5.0 CP (150 h)


CP, Effort 5.0 CP = 150 h
Position of the semester 1 Sem. in SuSe
Level [6] Master (General)
Language [EN] English
Module Manager
Area of study [INF-VIS] Visualisation and Scientific Computing
Reference course of study [INF-88.79-SG] M.Sc. Computer Science
Livecycle-State [NORM] Active


Type/SWS Course Number Title Choice in
Presence-Time /
SL SL is
required for exa.
PL CP Sem.
2V+2U INF-16-33-K-6
Scientific Visualization
P 56 h 94 h
ja PL1 5.0 SuSe
  • About [INF-16-33-K-6]: Title: "Scientific Visualization"; Presence-Time: 56 h; Self-Study: 94 h
  • About [INF-16-33-K-6]: The study achievement "[U-Schein] proof of successful participation in the exercise classes (ungraded)" must be obtained.
    • It is a prerequisite for the examination for PL1.

Examination achievement PL1

  • Form of examination: oral examination (20-60 Min.)
  • Examination Frequency: each summer semester
  • Examination number: 61633 ("Scientific Visualization")


  • fundamentals and definitions of scientific visualization
  • data representation
  • feature-based visualization
  • volume visualization
  • vector- and tensor fields
  • non-photorealistic rendering
  • visualization systems

Competencies / intended learning achievements

After successfully completing the module, students will be able to:
  • apply advanced scientific visualization techniques to specific problems,
  • analyze and categorize existing techniques in regard to quality, efficiency, and applicability to specific types of data,
  • model and develop new techniques based on application-specific requirements,
  • select visualization tools for particular applications based on their functionality.


  • C. Hanson, C. Johnson: The Visualization Handbook, Elsevier, 2005.
  • R. Fernando: GPU Gems, NVidia Corp., 2004.
  • LaMothe: Tricks of the 3D Game Programming Gurus — Advanced 3D Graphics and Rasterization, Sams Publications, 2003.
  • current publications.

Requirements for attendance of the module (informal)


Requirements for attendance of the module (formal)


References to Module / Module Number [INF-16-33-M-6]

Course of Study Section Choice/Obligation
[INF-88.79-SG] M.Sc. Computer Science [Specialisation] Specialization 1 [WP] Compulsory Elective