Module Handbook

  • Dynamischer Default-Fachbereich geändert auf INF

Module INF-02-21-M-2

Programming Lab (M, 4.0 LP)

Module Identification

Module Number Module Name CP (Effort)
INF-02-21-M-2 Programming Lab 4.0 CP (120 h)

Basedata

CP, Effort 4.0 CP = 120 h
Position of the semester 1 Sem. in SuSe
Level [2] Bachelor (Fundamentals)
Language [DE] German
Module Manager
Lecturers
Area of study [INF-PFL] Mandatory Modules
Reference course of study [INF-82.79-SG] B.Sc. Computer Science
Livecycle-State [NORM] Active

Courses

Type/SWS Course Number Title Choice in
Module-Part
Presence-Time /
Self-Study
SL SL is
required for exa.
PL CP Sem.
2L INF-02-21-K-2
Programming Lab
P 28 h 92 h
L-Schein
- no 4.0 SuSe
  • About [INF-02-21-K-2]: Title: "Programming Lab"; Presence-Time: 28 h; Self-Study: 92 h
  • About [INF-02-21-K-2]: The study achievement [L-Schein] proof of successful participation in the practical course / lab must be obtained.

Evaluation of grades

The module is not graded (only study achievements)..


Contents

  • Specification of software requirements
  • Development and implementation of algorithms as well as data modeling in programs
  • Characteristics of programming frameworks, algorithms and programming languages
  • Development environments and other programming tools (e.g., version control systems)
  • Testing and debugging as well as software quality assurance (e.g., module and integration tests)
  • Practical experiments on the runtime behavior of algorithms
  • Development and usage of libraries for efficient data structures

Competencies / intended learning achievements

After successfully completing the module, students will be able to
  • develop their programming skills based on selected tasks, which mainly practice the application of algorithms and data structures,
  • handle integrated development environments (IDE) using current programming languages and use appropriate resources to solve problems,
  • document their source code appropriately,
  • work together on certain programming tasks in software development teams.

Literature

  • Bloch, Joshua.  Effective java . Pearson Education India, 2016.
  • A. Hunt und D. Thomas,The Pragmatic Programmer: From Journeyman to Master , 1 edition. Reading, Mass: Addison-Wesley Professional, 1999.
  • R. C. Martin, Clean Code: A Handbook of Agile Software Craftsmanship , 1. Aufl. Upper Saddle River, NJ: Prentice Hall, 2008.
  • S. McConnell, Code Complete: A Practical Handbook of Software Construction, Second Edition , 2nd edition. Redmond, Wash: Microsoft Press, 2004.
  • Naftalin, Maurice, and Philip Wadler.  Java generics and collections . " O'Reilly Media, Inc.", 2007.
  • R. Sedgewick, K. Wayne, Algorithms, Addison-Wesley Professional; 4th edition, 2011
  • Sestoft, Peter. Java precisely. Mit Press, 2016.

Requirements for attendance (informal)

None

Requirements for attendance (formal)

None

References to Module / Module Number [INF-02-21-M-2]

Course of Study Section Choice/Obligation
[INF-82.79-SG] B.Sc. Computer Science Software Development [P] Compulsory
[WIW-82.789-SG] B.Sc. Business Studies with Technical Qualifications Field of study: Computer Science [P] Compulsory
[WIW-82.176-SG] B.Sc. Business Administration and Engineering specialising in Computer Science Engineering specialization - Computer Science [P] Compulsory
[WIW-82.?-SG#2021] B.Sc. Business Studies with Technical Qualifications 2021 [2021] Technical Profile Area [P] Compulsory