Human Computer Interaction (2V+1U, 4.0 LP)
|SWS||Type||Course Form||CP (Effort)||Presence-Time / Self-Study|
|-||K||Lecture with exercise classes (V/U)||4.0 CP||78 h|
|1||U||Exercise class (in small groups)||14 h|
|(2V+1U)||4.0 CP||42 h||78 h|
|CP, Effort||4.0 CP = 120 h|
|Position of the semester||1 Sem. in WiSe|
|Level|| Master (Entry Level)|
|Language||[DE/EN] German or English as required|
|Area of study||[INF-VIS] Visualisation and Scientific Computing|
Possible Study achievement
- Verification of study performance: proof of successful participation in the exercise classes (ungraded)
- Details of the examination (type, duration, criteria) will be announced at the beginning of the course.
Thematic priorities are:
- Goals and fundamentals of human computer interaction
- Human perception and cognition: fundamentals, preattentive perception
- Relations between psychology and interaction design
- Hardware used for man-machine interaction (I/O-devices)
- Human-centered approaches
- Usability: definitions and standards, measuring usability
- User Analysis & User Modeling, Task Analysis & Task Modeling
- Interaction models, interaction styles
- Interaction metaphors: basics, examples
- Evaluation: methods, techniques, basics
In the exercises, the lecture topics will be deepened and expanded. For this, the students work through current, lecture-related publications of the most important HCI conferences (e.g., CHI, UIST, IUI, Interact). Second, the prototypical implementation (from paper mock-up to concrete implementation, e.g., in Flash or HTML5) and evaluation of user interfaces is practiced in small groups.
Competencies / intended learning achievements
- explain current theories and practices in the field of human-computer interaction,
- design and prototype user-centered human-machine interfaces,
- Design and conduct evaluations for hardware and software systems
- Buxton: Sketching User Experience.
- Dix, Finlay, Abowd, Beale : Human-Computer Interaction.
- Kerren, Ebert, Meyer: Human-Centered Visualization Environments.
- Maeda: The Laws of Simplicity.
- Sharp, Rogers, Preece: Interaction Design.
Requirements for attendance (informal)
Requirements for attendance (formal)None
References to Course [INF-16-52-K-5]
|[INF-00-51-M-3]||Basics of Web Technologies||P: Obligatory||2V+1U, 4.0 LP|
|[INF-16-52-M-5]||Human Computer Interaction||P: Obligatory||2V+1U, 4.0 LP|
|[SO-02-2151-M-6]||Knowledge management and technology||WP: Obligation to choose||2V+1U, 4.0 LP|
|[SO-08-2611-M-6]||Computation -. Specialized Seminars||WP: Obligation to choose||2V+1U, 4.0 LP|
|[SO-120000-M-6]||Science management and technology||P: Obligatory||2V+1U, 4.0 LP|
|[INF-VIS_V-KPOOL-6]||Lectures of the teaching area Visualization and Scientific Computing|